Case study · Consumer

Lifestyle & Rewards.

Rewards tailored to each user, not another generic rewards card, inside UOB's TMRW app.

Client
UOB · TMRW
Year
2021
Role
UX Designer
Scope
Mobile UX · Research
MobileUX ResearchUX DesignConsumerLoyalty
Lifestyle & Rewards overview
About

The challenge

Rewards inside a banking app usually mean the same generic catalogue everyone else has. Inside TMRW, Singapore's first digital-only bank built for millennials, that would not move anyone. The bet was that personalization, not a bigger catalogue, was the differentiator.

The project

Make rewards feel genuinely tailored to each user, surface value earlier in the journey, and turn a commodity feature into a reason to open the app. I led research, design, and testing, and owned UAT with engineering end to end.

The wrong problem
Five and ten minute conversations changed what we built.

The brief assumed discoverability, that users couldn't find the rewards or understand how to redeem them. Discovery said otherwise. In guerrilla interviews, users weren't struggling to find rewards; they didn't trust the rewards were for them. TMRW read as another generic cashback card, the kind you ignore because nothing on the list is ever actually yours.

That reframing was the first real decision. We had been about to optimise discoverability. We stopped, and ran a three-day sprint with the stakeholders who would own the roadmap, mapping pain points, gains, and value together, so the new direction had buy-in built into the process, not presented after it.

What followed
01

Fixed the trust gap upstream

When the problem is relevance, a better-organised list of irrelevant offers is still irrelevant. The fix had to go upstream, into what got surfaced, not how. We partnered with Fave to personalise rewards on a user's real location and spending, so offers were tied to where people actually shop and what they actually buy. That was a product-direction decision, driven by the research, and it is why the interface work after it landed.

Personalized rewards screens
Personalized rewards based on real location and spending.
02

Personalisation broke the header, so we fixed both

The new work brought new surfaces, a rewards wallet and a favourites section, and the old header had nowhere to put them. Adding them without rethinking structure would have buried the personalisation we had just built. We regrouped related actions, rewards, QR pay, search, so the header stayed legible, and consolidated scattered reward types into a single wallet, replacing the guesswork of tracking expiry and redemption across disconnected screens.

Unified rewards wallet explorations
A unified rewards wallet aggregating every reward type.
Outcome
The real value was catching the wrong direction early.

Lifestyle & Rewards launched with the Fave personalisation layer, the restructured header, and the unified wallet. I coordinated UAT with engineering so the personalisation behaved as designed for different users, not just visually. Built from the original brief, we would have shipped a tidier version of a product users still didn't trust. Unscripted five-minute conversations are what prevented that.

  • UX DesignerEnd-to-end feature design
  • Stakeholder managementWorkshop facilitation and alignment
  • UAT testingCoordination with engineering through release